Design Philosophy Jump to the archetypes My Powered Synergy Cube was built as a limited environment that challenges the players’ imagination to draft a deck as a cohesive unit rather than relying on the strengths of individual cards. The overall design philosophy is that decks should by synergistic, meaning that it will be rare for […]
White Archetypes In My Powered Synergy Cube
Exploring the white archetypes in my powered synergy cube.
Green Archetypes In My Powered Synergy Cube
In my Powered Synergy cube, green is perhaps the most different from what one would expect out of a normal cube. After seeing green mostly serve to ramp into big stuff in many cubes like the MTGO vintage cube, having the curve essentially stop at 3 mana can be a bit confusing. To clear things […]
Creating an Interactive Spectrogram With Three.js and GLSL Shaders
Today we’re going to be making the spectrogram visualization I demonstrated in my Automated Video Editor video. This post has an accompanying video, if you’d like to follow along with it as well. A spectrogram is a way to view how an audio spectrum changes over time. Spectrum meaning the range of frequencies or tones […]
Vintage Cube Win Rate By Color Pairing
Here I have analyzed 152 vintage cube drafts and laid out my win rate with each color pairing. The win rate is represented by the minimum and maximum expected values, which provides a range since the number of samples for many of these is not too good. This post is part of a complete analysis, […]
Two Card Combos With Negative Correlation in Vintage Cube
This is a sister post to my list of good two card combos I looked at previously. This time I am looking at cards which had a statistically significant decrease in performance when combined together (compared to just playing the either card on their own). The way to interpret this table is: Given the card […]
A Statistical Analysis of Two Card Combos in Vintage Cube
Here I’m showing card pairings from 152 vintage cube drafts that I looked at. Specifically, I am displaying cards which had a statistically significant benefit when combined together (compared to just playing the either card on their own). So the way to interpret this table is: Given the card in the first column, adding the […]
My Vintage Cube Win-Rate for Every Card
Here is a full list of the cards I played in 152 vintage cube drafts and their recorded win rates. I am only showing cards which saw play in at least 3 leagues (or 9 matches) because there isn’t much significance to a sample size of 1 or 2. The Min and Max expected win […]
Generative Asemic Writing
The word asemic means without semantic context (“a” meaning not and “semic” being from a similar root as semantic). Asemic writing means something that looks like writing but doesn’t necessarily convey information. You can think if it like abstract art – we’re interested in how the writing feels/looks more than what each of the characters […]
