Motivation | Design Process | Card Design | Playtesting Motivation I’ve been playing card games for over 20 years now, with MTG being my main game for a significant portion of that time (before that, I dabbled in the Pokémon TCG and the very old Lord of the rings TCG from the early-mid 2000’s). I […]
First Alpha Update!
Hello! Algomancy has been in alpha for almost two weeks now, and its time for some rules updates based on what we’ve learned so far! Resource Improvements Firstly, we noticed an issue where because of the (2) mana limit per turn, the current (2) colorless resource made taking the third threshold of a single color […]
Basic Strategy for Algomancy
With the upcoming Algomancy tournament, I figured it was a good idea to make an article going through some simple strategy tips for the game! I’ll also make an accompanying video, which will be linked here when its finished. (Disclaimer: The game is still in Alpha, so the cards still have playtest art and names […]
Algomancy is in Alpha!
Hello! I know it has been far too long since my last update, but I’ve been working really hard to get Algomancy up to this point where I can officially say the game is in Alpha! This post is going to be a bit of an update about the game, what it means to be […]
Algomancy Development Log 8 — Historic Updates!
Hello! Today I have a fairly substantial update for the base rules of Algomancy, in particular the role that the historic deck plays. Previously we had the historic deck, which was where you “drew” cards from, with the ability to swap any historic card from your had with a card in the draft as a […]
Algomancy Development Log 7 – Earth Faction and My Design Process!
Hello Again! After much anticipation, the Earth faction is finally here. Algomancy now has three of the five total factions that you will see in the final game. The remaining two are Water and Metal. This post will cover the mechanics of the earth faction, some rules clarifications and some information on game options. My […]
Algomancy Development Log 6 — Mutations
Hello! Today’s post won’t be too long, but I just wanted to share an entirely new design space I discovered and am really excited about for Algomancy! Mutations I already have the ability to add text to creature cards through the augment ability, which is indicated by the plus sign on the cards above (or […]
Multiplayer and Combat Priority Changes — Algomancy Development Log 5
Hello! It’s been a while since my last post, and so much has happened! A short recap: Problems With Initiative Since we’ve been able to run a few multiplayer games, a key problem with the basic game flow became a lot more apparent. This effect was present in single player games as well, although less […]
Algomancy Rules Glossary
Abilities: Abilities are all of the card text on a card that are below the title (so not Attributes, stats, typing, or cost). See Attributes. Adjacent: When put into a skirmish, creatures are assigned into Formations based on their relative positioning. There is infinite space for relative positioning to the left and right (the columns […]
Pre-Alpha Digital Playtesting!
The first ever digital playtesting of Algomancy is now available for open access! To get started, you can follow the video tutorial below. For now I am using Tabletopia, because it is free for everyone. I am planning to expand to tabletop simulator as well, for those who have that software if there is interest. […]