Discussing design complexity in the card game Algomancy that I am developing.
Vintage Cube Win Rate By Color Pairing
Here I have analyzed 152 vintage cube drafts and laid out my win rate with each color pairing. The win rate is represented by the minimum and maximum expected values, which provides a range since the number of samples for many of these is not too good. This post is part of a complete analysis, […]
Two Card Combos With Negative Correlation in Vintage Cube
This is a sister post to my list of good two card combos I looked at previously. This time I am looking at cards which had a statistically significant decrease in performance when combined together (compared to just playing the either card on their own). The way to interpret this table is: Given the card […]
A Statistical Analysis of Two Card Combos in Vintage Cube
Here I’m showing card pairings from 152 vintage cube drafts that I looked at. Specifically, I am displaying cards which had a statistically significant benefit when combined together (compared to just playing the either card on their own). So the way to interpret this table is: Given the card in the first column, adding the […]