Hello! Algomancy has been in alpha for almost two weeks now, and its time for some rules updates based on what we’ve learned so far! Resource Improvements Firstly, we noticed an issue where because of the (2) mana limit per turn, the current (2) colorless resource made taking the third threshold of a single color […]
Basic Strategy for Algomancy
With the upcoming Algomancy tournament, I figured it was a good idea to make an article going through some simple strategy tips for the game! I’ll also make an accompanying video, which will be linked here when its finished. (Disclaimer: The game is still in Alpha, so the cards still have playtest art and names […]
Creating an Interactive Spectrogram With Three.js and GLSL Shaders
Today we’re going to be making the spectrogram visualization I demonstrated in my Automated Video Editor video. This post has an accompanying video, if you’d like to follow along with it as well. A spectrogram is a way to view how an audio spectrum changes over time. Spectrum meaning the range of frequencies or tones […]