Hello! Today I am announcing the first (of hopefully many) design contests for Algomancy! The prompt for this contest is: Simple Yet Deep Abilities For this contest I am looking for ability designs that are impactful on their own and have the potential for some interesting combinations with other abilities, but not in an overly […]
Algomancy Development Log 3 — Card Layout and Cost
Today I’m going to recap a fairly major step in the game development: I updated how the cards look. Originally, I had all the cards with their resource costs, stats and names on the top of the card like this. I think this layout is not bad, but I felt like I made the cards […]
Algomancy Development Log 2 — Combat Abilities
Today I’m going to be looking at an outstanding problem that needed resolution with the Algomancy combat system and a solution that I’m fairly excited about. First, I’ll give a brief refresher into how the Algomancy combat system works. (There is also a more thorough explanation available here. ) When creatures enter into combat (either […]
The Rules of Algomancy
THIS POST IS OBSOLOTE!! Please refer to the rulebook here for up to date information. https://calebgannon.com/wp-content/uploads/2023/03/Algomancy-Rulebook.pdf Please note, these are just the current rules of Algomancy. The game is still actively under development and things are subject to change. Card types may be added, the card layouts, fonts and icons are going to be redesigned […]
Algomancy Development Log 1 – Complexity
Discussing design complexity in the card game Algomancy that I am developing.
